I wrote a class called TreasureSpreader yesterday.
This screen shot is the result. Today, I'll write code which calculates a random probability of each square containing treasure which should only take a few minutes. I tested it with total spreading to make sure every cell was getting visited.
I was going to go into more depth in this article but I'll wait until I refine the code some more. Yes, it's flood fill, but I'm separating the flood from the fill to make it more reusable. Should be cool!
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