Saturday, April 12, 2008

Zoom, Zoom, Zoom - Part 2

That was pretty simple to fix. I only had to upgrade the culling and the camera code. Other stuff like mouse picking works through OpenGL via unproject so no changes there. Sweet!

Zooming works through plus and minus on the numeric keypad.

I'm thinking it's time to do a commit to SVN even though this is in a haphazard state between 'Is it a game?' or 'Is it a game editor?'.

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