Saturday, April 12, 2008

Zoom, Zoom, Zoom

It occurred to me that editing on a 1:1 scale would be impractical. So I inserted glScale(.5, .5, .5) into the pipeline as a test.

Looks sweet! Or, it will after I add all the necessary code to handle scaling properly.

I think it's probably time to look into rendering to a frame buffer also. This is really going to kill my frame rate!

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