It occurred to me that editing on a 1:1 scale would be impractical. So I inserted glScale(.5, .5, .5) into the pipeline as a test.
Looks sweet! Or, it will after I add all the necessary code to handle scaling properly.
I think it's probably time to look into rendering to a frame buffer also. This is really going to kill my frame rate!
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment